Passionate about new technology, single page applications, MV* frameworks and doing things the right way.

In love with CoffeeScript, Pug, LESS/SASS, Golang, Node.js, Knockout.js, and CI.

Huge interest in electronics, Arduino, robotics, automation, AI, ML, infosec, 3D and gamedev.

I love travel and I've been lucky to be working remotely since the start of 2016, since then I've lived in Ireland, Netherlands, Italy, Denmark, Montenegro and Estonia, and travelled everywhere in between those destinations. :)

Projects

SketchDaily.io

Free Sketching Web App

SketchDaily.io

SketchDaily.io is a free online educational tool designed to help you improve your sketching and drawing skills. And have a laugh!

Public beta launch was on the 18th September 2017. Built from scratch with Go, MariaDB, Redis, S3 in the back, Pug, LESS, CoffeeScript and Knockout in the front.

Teamwork Timer

Cross-platform desktop app for Teamwork Projects

Teamwork Timer

Official time tracking app for Teamwork Projects. Based on electron (originally on nwjs), built with CoffeeScript, Pug and LESS, working on Windows, Mac (via Mac App Store) and Linux (32-bit and 64-bit builds).

Orignally was one of the first (if not the first!) node-webkit-based apps to make it to Mac App Store.

Dungeon Treasure Hunt

HTML5 Game

Dungeon Treasure Hunt

A small bomberman-like HTML5 game built from scratch during a 7 hour gamejam, hence unfinished, but it was fun making it. :)

Music

Listen on SoundCloud

Although I don't have as much time for music production, I dabbled in some electronic, dubstep, DnB, triphop and instrumental stuff as well as orchestral and game soundtracks.

Teamwork Projects for Chrome

Teamwork Projects Chrome Extension

Official Chrome extension for Teamwork Projects, written in CoffeeScript, Pug and LESS.

Teamwork Projects for Zendesk

Teamwork Projects app for Zendesk Support

Official Teamwork Projects app for Zendesk, written in ES6, Pug, Handlebars and SASS.

BSc CompSci Final Project

Real World Applications of Agent Simulation Using Game Engines

The Long Way

BSc Computer Science final year project. Investigating benefits of real-time evacuation systems via a simulation running on Unity3D.

Get in touch

You can reach me via email ripexz [at] gmail.com  or via social media. I'm always open to a coffee/beer and a chat!